Art Help

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
thezeph3r
tofuthebold-art

Back muscles!

SKELETAL LANDMARKS 

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  • shoulder blades: most of the upper back muscles attach to them directly, placement is affected by the arms. They can get obscured on very muscular backs, but most people these are the most dominant features!
  • 7th cervical vertebra: neck bone that sticks out in most people, it sits in the center of that diamond shaped tendon in the middle of the trapezius
  • Also, obviously always keep the general shape of the ribcage and spine in mind, it was too much of a pain to draw them all in lol.

BACK MUSCLES

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  • Erector Spinae: make the column-like structures around the spine, they extend all the way up to the neck, but you really only see the bottom part.
  • Latissimus Dorsi: are very thin, so most of the time you only see the structures underneath (such as the erector spinae). But when flexed, (for example, when climbing), you can see here on Jimmy Webb’s back that swooping curve it makes under the armpits.
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  • The lats are also responsible for most of a person’s upper body strength and are the “V” shaped part of the back. For example, it’s how Bruce Lee was so strong despite being a small guy. Just look at those wings, man.
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  • Infraspinatus, Teres Minor, and Teres Major: sit on the shoulder blade itself, and connects it to the top of the arm bone. These are responsible for a lot of the crazy shapes you see in bodybuilders’ backs.
  • Underneath them is the serratus anterior, which technically isn’t a back muscle but sits on the side of the ribs. These form that zig-zag pattern on the ribs that makes people look super ripped when visible with the external obliques, both wrapping around the sides of the torso. They’re not technically back muscles but fill out the silhouette, so it’s good to keep them in mind.
  • the glutes/butt muscles… they go farther up the back than one might assume and they, along with the pelvis, do affect the surface appearance of the lower back.
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  • Rhomboid: simple shape, attaches from the inner edge of the shoulder blades to the middle of the spine at the 7th cervical vetebra to about the 4th or 5th thoracic vetebra. It does not overlap with the latissimus dorsi
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  • Trapezius: divided roughly in the top, middle, and bottom sections. The top is quite thick and cylindrical and makes the sloping shape from the neck to the shoulders.
  • The bottom part is very thin; like the latissimus dorsi, the forms underneath it are visible when relaxed, making the rhomboid visible if it is flexed and the traps are not. Also not where the bottom part’s tendons attach to the shoulder blades; it outlines the curve of the shoulder blades even in people who are covered in brains muscles.
  • When fully flexed, it doesn’t taper into a point, but makes a small “w” shape at the bottom.
  • The 7th cervical vertebra sits at the center of the diamond-shaped tendons between the first and second sections of the trapezius. This part appears recessed in very muscular people.
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  • Deltoid: not really a back muscle, but they overlap with the Infraspinatus and insert into the upper ridge of the shoulder blades, so it’s good to see how they interact with the others.
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Ah, now for an example, featuring Thor himself. Note the curve where the traps meet the shoulder blades, the diamond-shaped tendon, and the rough “w” shaped contour of the lower back. Also note the two dimples, which is formed by the pelvis bones. They tend to be more prominent in women, although they are found in both men and women.

Try to find the back muscles on other people yourself, and then GET DRAWING

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(PS, Generally it’s best to be able to simplify the forms instead of trying to render straight away - that’s how you know you really internalized the anatomy! I… honestly still don’t understand the back enough to do that yet, hence the lack of examples, unlike with the forearms post. But nonetheless, I hope that this is still useful as a general reference. I know it’s helped me at least remember what the different parts are, even if I don’t yet have a grasp of how they interact in motion!)

art-res

Such a great, in-depth anatomy tut!

drawingden
kasiaslupecka

This week I’ve prepared some tips for everyone who is confused with arms. I know that pronation and supination is confusing and I recommend to learn in by heart <3


I have also announcement!

The day is approaching when I will release ebook or Gumroad PDF with all my anatomy tips + additional lessons + commentary.

I still am thinking how I will publish this but it will be done. Anyone who’s interested finally will be able to get everything in one place and some more good content. I will post some dates soon so look for that in next few weeks !

instagram.com/manequim_art

twitter.com/KasiaSlupecka

rubalotl

FREE ART PROGRAMS

fauchereve

So recently I came across a fellow artist who was struggling to find a free art program, and considering dropping the large amount of money for a Photoshop license. I know not everyone can afford such an expensive program, so I’ve compiled a list of programs with no cost to download and use.

Keep in mind all computers are different, so not all will work for everyone. Also, I’ve only ever used Windows, so for the most part, I’m not sure if everything will work for Mac. if in doubt check the website linked.

Photoshop CS2 - (Windows, not sure about Mac.)

FireAlpaca - (Windows and Mac)

Sketchbook Copic Edition - (Windows and Mac)

GIMP - (Windows) (Mac)

Paint tool SAI [cracked]  - (Windows) (Mac)

Paint tool SAI 2 beta - (tumblr post on said program)

iPaint - (Mac)

Paintbrush - (Mac)

Pencil - (Windows, Mac)

Paint.NET - (Windows)

Seashore [still in development, ver 0.5] - (Mac)

ChocoFlop - (Mac)

Inkscape - (Mac and Windows)

ArtRage [Demo] - (Mac and Windows)

OpenCanvas 1.1[must pay for 2.0] - (Windows, not sure about Mac.)

MyPaint - (Windows)

Krita - (Windows)

Vectorian [Supports Animation] - (Windows)

Pixia[Japanese, some English versions] - (Windows)

Asperite - (Windows)

Chasys Draw IES - (Windows)

SmoothDraw - (Windows)

TwistedBrush Open Studio - (Windows)

BOUNS - CTRL+Paint [Great for teaching all kinds of stuff, like how to use digital programs.]

If you know more free programs, please add onto this!

nerdgasrnz

OpenToonz has made many improvements since it’s initial release! (Windows & Mac)

Medibang Paint is a comic drawing software forked from FireAlpaca mentioned earlier in this post, and is available for mobile devices as well! (Windows, Mac, iOS, Android)

marini4

Sharing is Caring :)

wolfsina

Autodesk sketchbook is free too ^^

Tho you have to buy the full version, but the free one is good for quick sketches

drawingden

So I just wanted to show some tricks that will improve your webcomic/comic;

isharton

So down below we have a quick random page-sketch, if you ask me, it’s really easy to follow and here’s the fundamentals as to why:

1: Comics are Theatre

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So a thing to remember that will put a zing on your comics is to have people do gestures, notice below how how the two characters are using their body language along with the second most expressive body part; The hands.

Reason why I say that people should remember Comics as Theatre is because on stage the actors had to do wide expressive motions with their bodies to convey to an audience that could be sitting far away on who is talking and what their mood is. ( this is why William Shatner is so expressive and all over the place during Star Trek. Because he was used to be on theatre.)

If you do notice in movies however, you can spot that the body language is kept subtle. This is because with movies you can get close to the actor and notice the changes in their faces and small things like fidgeting with their fingers to express restlessness…. in comics, this is super hard to express the latter and you could accidentally end up with just characters standing right up in a pose ( i see a lot of new comic artists trying to convey the subtleness of a movie into a comic, and it ends….pretty boring.)


TL;DR:  try to express your characters like an actor of stage would! Don’t be shy and don’t let them be it either. You’ll have so fun, trust me.  


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2: Remember the 180!

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so a lot of people talk bout the 180, and I never got it at first til’ i began looking it up. Basically what it means is that two characters or a scenery should always be presented on being on the same side of the page (unless you had a middle panel showing the 90 degree turn of the subject/people.)

Notice how the two characters stay on the same side through the page but the left one. It will help the reader to know who is who, and thats A and B when making a comic!

TL;DR: Try to keep everything on the same side at all times unless you show a panel with a 90 degrees turn before going to 180. 
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3: Ayo snake! you cute as hell

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This one’s easy!
Imagine a snake slithering over yo page ( it’s a nice snek) and you follow it with your eye. Make your reader follow the snakes path as well!

No but seriously; Try to always make panels and compositions so that they point to the next panel!  Be it via speech-bubbles or characters or environment.

Notice how each panel literally guides you to the next.
Character A looks to the right while character B looks down to the left, where her gaze hits the end of that panel which is compositioned to guide you down into the fourth panel, where char A almost points with her eyebrows and arms to the fifth ( which goes from top left to bottom right due to character B’s angle. Then just put speech-bubbles in the path and voila! The snake b slitherin’…wait…..Slytherin…oh…

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Sizes are everything

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Super easy but some forget; Remember to always have the smaller character be smaller than whats bigger than them. Don’t try to flip around and improvise sizes for the sake of trying to get an impact out of it ( unless they get further and further away). Oft it just messes the reader’s perception of size in the comic if you experiment too much and they get taken out of it early and will just end up reading text on pictures. 


SO this was just some quick tips, hope yall try these tricks out the next time you make a comic c: cheers <3